Took it as "2nd skill cause some shit to happen once unlocked at MOD2, and you have to reach MOD3 for things to right themselves", and didn't see anything in the preview that could explain why/how. Now after typing all this, I think I just misunderstood what you meant by "Either you go all the way to MOD3 or keep her at MOD1." Yeah, it may be bad, and useless most if not all the time, but it doesn't suddently make 45 bad or anything, right ? And she still get some stat boosts, so beside being low priority compared to other dolls and wanting to save ressources, why would you stay at MOD1 or go all the way to MOD3 because of her second skill ? It's not like having the second skill make her worse or anything. Either you go all the way to MOD3 or keep her at MOD1." I never said I didn't understand how the two skills meshed (badly) together (even I am not that dense) but that I failed to understand what you meant by " The 2nd skill for 45 is the reason why some choose to keep her at MOD1. Any content that falls within the following thread types should be posted in either the Lounge, or its relevant thread. This subreddit makes use of several megathreads in an attempt to keep repeat content to a minimum. Must be civil, no hostile or aggressive comments.Must be sourced if it contains GFL Fan/TL work.A GFL Meme template is to be treated as a T-Post.Posts and comments with spoilers for future content must contain or the event name.Comment spoilers must be formatted using the spoiler tag >!spoiler!Posts discussing story events must be tagged as spoilers.Once per mission.Links: Lounge | Latest news | Project Neural Cloud Sub | Fanart Sub | Player Guide | Friend Thread | Patch Content Filtersįanart T-Posts Teambuilding NSFW All Subreddit Rules All Posts It's basically the Ronin's Tempo Surge but now UMP45 can join in on the fun of repeatedly getting way more turns. Her fifth promotion grants Overclock Surge. Her fourth promotion is a choice between Ever Vigilant (which works with Charge!), or Risktaker, making Charge no longer be turn ending and additionally granting Lightning Reflexes. This also bumps down the targeted enemy down in the timeline. Her third promotion grants Charge!, letting her charge up to melee range against an enemy and take a shot that isn't affected by cover. For enemies? The nanites act like either poison or acid, albeit with no initial damage - it only applies the Damage over Time and debuff status effects to affected targets. Nanite Smoker replaces any smoke grenades UMP45 carries, with specialized nanite grenades that acts like smoke for friendly and civilian targets. Suppression Doll upgrades Heads Down so it cooldowns faster, and can now roll for grazing damage against affected targets. Her second promotion is a choice between Suppression Doll and Nanite Smoker. However, its damage and chance to hit are reduced, as its real tactical utility is that it forcefully bumps down the timeline positions of any enemy she shoots at from the breach point, enabling Chimera Squad to act after each other for the first round. de 2021 UMP45 - FUKU - Girls Frontline - A Mod for. Her first promotion grants her Tactical Reactions, which is a breach version of Faceoff. Her 51 Damage, 73 RoF, and 46 Accuracy cap all do not stand out among other ARs. It uses far much more ammo compared to Pindown, however. Heads Down - a cone-based version of Terminal's Pindown, Heads Down has the same effect as Pindown, except it can apply to multiple enemies at a time. UMP45's takedown, when utilized on machines, lets her to use her EW module to stun them for a turn. This perk also provides her with her Electronic Warfare Module, enabling her to hack open doors. In addition, she gets an additional charge once she's Rank 3. UMP45 starts missions with a free smoke grenade that stacks with a smoke grenade item. Or in other words, she's a robot and has the immunities that come with that. AbilitiesUMP45 for those not familiar with GFL, is what they call a T-Doll, or Tactical Doll.
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